At the age of 21, Tim discovers he can travel in time and change what happens and has happened in his own life. His decision to make his world a better place by getting a girlfriend turns out not to be as easy as you might think.
Frankenstein's creature finds himself caught in an all-out, centuries old war between two immortal clans.
When a real estate development invades his Arctic home, Norm and his three lemming friends head to New York City, where Norm becomes the mascot of the corporation in an attempt to bring it down from the inside and protect his homeland.
A specially trained squad of guinea pigs is dispatched to stop a diabolical billionaire from taking over the world.